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	<title>Comments on: Lost works in computer game design</title>
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	<description>I WATN 2 MAEK GAEM!</description>
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		<title>By: Oliver Smith</title>
		<link>http://www.mischiefblog.com/?p=186&#038;cpage=1#comment-980</link>
		<dc:creator>Oliver Smith</dc:creator>
		<pubDate>Sat, 02 Jul 2005 07:27:35 +0000</pubDate>
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		<description>Richard Bartle published a book in the 80s which in a sense really took me from being an observer to feeling that MMOs were something I could help bring about; &quot;Artificial Intelligence and Computer Games&quot;.

Course, I am to graphics-related coding what Intercal is to readable code, so I took the route of trying to make the internet a household product and honing my l33t dev skills.</description>
		<content:encoded><![CDATA[<p>Richard Bartle published a book in the 80s which in a sense really took me from being an observer to feeling that MMOs were something I could help bring about; &#8220;Artificial Intelligence and Computer Games&#8221;.</p>
<p>Course, I am to graphics-related coding what Intercal is to readable code, so I took the route of trying to make the internet a household product and honing my l33t dev skills.</p>
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		<title>By: Mischiefblog  &#187; Blog Archive   &#187; A little bit of this, a little bit of that</title>
		<link>http://www.mischiefblog.com/?p=186&#038;cpage=1#comment-957</link>
		<dc:creator>Mischiefblog  &#187; Blog Archive   &#187; A little bit of this, a little bit of that</dc:creator>
		<pubDate>Fri, 24 Jun 2005 19:44:58 +0000</pubDate>
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		<description>[...] classes are handled in MMOs, I began to describe some of the thoughts I&#8217;ve had about using statistical analysis to determine trends in how players play. 	If yo [...]</description>
		<content:encoded><![CDATA[<p>[...] classes are handled in MMOs, I began to describe some of the thoughts I&#8217;ve had about using statistical analysis to determine trends in how players play. 	If yo [...]</p>
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