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	<title>Comments on: Can reputation systems stand up to human nature?</title>
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	<link>http://www.mischiefblog.com/?p=139</link>
	<description>I WATN 2 MAEK GAEM!</description>
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		<title>By: Mischiefblog &#187; Blog Archive &#187; MMO Reputation in Gamasutra</title>
		<link>http://www.mischiefblog.com/?p=139&#038;cpage=1#comment-1799</link>
		<dc:creator>Mischiefblog &#187; Blog Archive &#187; MMO Reputation in Gamasutra</dc:creator>
		<pubDate>Fri, 03 Feb 2006 14:38:27 +0000</pubDate>
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		<description>[...] David Ederly, in a Gamasutra Soapbox, proposes a MMO reputation system. It&#8217;s still a keen idea, and he has some interesting mechanics (including decay of reputation and the requirement that an association of at least 30 minutes be in place before the vote could be made). But as I wrote in April, there can and will be abuses despite the efforts made to make the reputation system less gameable. [...]</description>
		<content:encoded><![CDATA[<p>[...] David Ederly, in a Gamasutra Soapbox, proposes a MMO reputation system. It&#8217;s still a keen idea, and he has some interesting mechanics (including decay of reputation and the requirement that an association of at least 30 minutes be in place before the vote could be made). But as I wrote in April, there can and will be abuses despite the efforts made to make the reputation system less gameable. [...]</p>
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