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Posts made on Thursday, December 27th, 2007

Thoughts about mobile and multiple client type gaming

Posted by Chris Jones
On December 27th, 2007 at 15:52

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Posted in Design Journal

I identified several components as being critical to enabling mobile multiuser gaming through an HTTP interface (such as an iPhone). I assume the mobile device is capable of CSS and Javascript/AJAX and presents a standard DOM.

Based on my experience with T-Mobile’s GPRS system in Seattle, I assume that HTTP over GPRS, EDGE, or 3G is unreliable. My wife’s experience with AT&T’s EDGE service with her iPhone has been much more positive, but this could be because of the flexibility and reliability of Safari over Windows Mobile’s Internet Explorer. In any case, I have to assume the worst.