Mischiefblog
I make apps for other people

Posts made on Thursday, September 22nd, 2005

Thinking about buying items

Posted by Chris Jones
On September 22nd, 2005 at 10:45

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Posted in Design Journal

I’ve been thinking about buying items in-game, in part as a way to get around the IGE RMT brouhaha, but also as a way to fund the game–as several MMOs and Chinese games are doing. See also, 1-ups for Sale: Korea’s Item-based Game Model.

Imagine that the game has lets anyone with a valid email address create an account (tied to the email address) with a single character slot. Additional character slots can be purchased for a nominal fee (say, $5 each) and will be permanently associated with that account. To encourage players to purchase additional character slots, my earlier idea about dynamic classing based on play style should not be used.

Justification: A player typically pays $40-50 for an MMO that has four to ten character slots per account or per server–and most players only play heavily on one or two servers. A player would need to purchase 10 slots before equalling the cost of a boxed MMO, minus subscription fees.

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In the real world, we call them psychopaths

Posted by Chris Jones
On September 22nd, 2005 at 07:38

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Posted in Games

I was struck by how strongly people act like psychopaths in on-line PvP games.

Of course, I hear the “roar” of him dismount and obviously I expect the worse. He’s a warrior, so I wait for him to charge and stun me so I can blink out of it. He does, just like any warrior would do . . .

A few seconds later he tries again. The same exact thing happens. I continue skipping down the path some more until he then tries another time . . .

Of course, this may actually be a healthy release for some people.

In either case, this story explains why I don’t like playing on PvP servers: there’s too much chance for random gankage, the same reason I don’t walk through Cincinnati’s Over the Rhine neighborhood, or visit the barrios of East L.A., or visited New Orleans before the scouring. In games, my fun doesn’t include being assaulted by other players and losing at the least time, and more often hard-earned resources or XP.