I’ve been running a lot of random heroics (10-15 a day on weekends — I’m putting together two sets of T9+) and have noticed that as the other players gear up, my HPS has done down faster than my Healing Spellpower has gone up.
In my last run, for instance, I got 1744.7 HPS for a total of 1,485,319 points of healing on a Halls of Lightning run. Two weeks ago, my HPS would have been closer to 2200 and I would have had to heal nearly 2 million points. At the same time, my overhealing has slightly declined (I’m better about only renewing HOTs when needed), and accounted for more potential healing than healing performed. Blame the Warlock or blame the HOts, the fact is that other players require less healing as they gear into Tier 9.
| Role |
DPS |
Healing Taken |
Gear Score |
| Tank (Warrior) |
1485.4 |
923,697 |
4473 |
| DPS (Ret Pally) |
2712.2 |
320,807 |
4850 |
| DPS (Destro Warlock) |
2479.7 |
265,365 |
4803 |
| DPS (Enh Shaman) |
3031.3 |
157,341 |
4850 |
| Healer (Resto Druid) |
|
125,574 |
4629 |
At this time, I only start finding my maximum HPS on raids where the entire group takes damage as once.
Examining the heal values themselves helps to show how overhealing occurs (ignoring crits):
- Rejuvenation: 2001 per tick
- Regrowth: 4600 hit, 1095 per tick
- Lifebloom: 843 tick average, 1487 max tick; 2529 hit average, 8830 hit maximum
- Nourish: 6409 average
- Living Seed: 2598 average
- Wild Growth: 770 average per tick
- Glyph of Rejuvenation: 1175 average per tick
So as my healing spellpower has gone up from 2000 to 2500, my HPS has gone down from 2200 to 1700 because other players are better geared.